python开发扫雷游戏作弊器_扫雷python代码


自动扫雷一般分为两种,一种是读取内存数据,而另一种是通过分析图片获得数据,并通过模拟鼠标操作,这里我用的是第二种方式。

一、准备工作

1.扫雷游戏

我是win10,没有默认的扫雷,所以去扫雷网下载

2.python 3

我的版本是 python 3.6.1

3.python的第三方库

win32api,win32gui,win32con,Pillow,numpy,opencv
可通过 pip install --upgrade SomePackage 来进行安装
注意:有的版本是下载pywin32,但是有的要把pywin32升级到最高并自动下载了pypiwin32,具体情况每个python版本可能都略有不同

我给出我的第三方库和版本仅供参考

二、关键代码组成

1.找到游戏窗口与坐标

#扫雷游戏窗口
class_name = "TMain"
title_name = "Minesweeper Arbiter "
hwnd = win32gui.FindWindow(class_name, title_name)


#窗口坐标
left = 0
top = 0
right = 0
bottom = 0


if hwnd:
    print("找到窗口")
    left, top, right, bottom = win32gui.GetWindowRect(hwnd)
    #win32gui.SetForegroundWindow(hwnd)
    print("窗口坐标:")
    print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom))
else:
    print("未找到窗口")
复制代码


    
2.锁定并抓取雷区图像
#锁定雷区坐标
#去除周围功能按钮以及多余的界面
#具体的像素值是通过QQ的截图来判断的
left += 15
top += 101
right -= 15
bottom -= 42


#抓取雷区图像
rect = (left, top, right, bottom)
img = ImageGrab.grab().crop(rect)

3.各图像的RGBA值


#数字1-8 周围雷数

#0 未被打开

#ed 被打开 空白

#hongqi 红旗




#boom 普通雷

#boom_red 踩中的雷




rgba_ed = [(225, (192, 192, 192)), (31, (128, 128, 128))]

rgba_hongqi = [(54, (255, 255, 255)), (17, (255, 0, 0)), (109, (192, 192, 192)), (54, (128, 128, 128)), (22, (0, 0, 0))]

rgba_0 = [(54, (255, 255, 255)), (148, (192, 192, 192)), (54, (128, 128, 128))]

rgba_1 = [(185, (192, 192, 192)), (31, (128, 128, 128)), (40, (0, 0, 255))]

rgba_2 = [(160, (192, 192, 192)), (31, (128, 128, 128)), (65, (0, 128, 0))]

rgba_3 = [(62, (255, 0, 0)), (163, (192, 192, 192)), (31, (128, 128, 128))]

rgba_4 = [(169, (192, 192, 192)), (31, (128, 128, 128)), (56, (0, 0, 128))]

rgba_5 = [(70, (128, 0, 0)), (155, (192, 192, 192)), (31, (128, 128, 128))]

rgba_6 = [(153, (192, 192, 192)), (31, (128, 128, 128)), (72, (0, 128, 128))]

rgba_8 = [(149, (192, 192, 192)), (107, (128, 128, 128))]

rgba_boom = [(4, (255, 255, 255)), (144, (192, 192, 192)), (31, (128, 128, 128)), (77, (0, 0, 0))]

rgba_boom_red = [(4, (255, 255, 255)), (144, (255, 0, 0)), (31, (128, 128, 128)),

 (77, (0, 0, 0))] 

4.扫描雷区图像保存至一个二维数组map

#扫描雷区图像

def showmap():

    img = ImageGrab.grab().crop(rect)

    for y in range(blocks_y):

        for x in range(blocks_x):

            this_image = img.crop((x * block_width, y * block_height, (x + 1) * block_width, (y + 1) * block_height))

            if this_image.getcolors() == rgba_0:

                map[y][x] = 0

            elif this_image.getcolors() == rgba_1:

                map[y][x] = 1

            elif this_image.getcolors() == rgba_2:

                map[y][x] = 2

            elif this_image.getcolors() == rgba_3:

                map[y][x] = 3

            elif this_image.getcolors() == rgba_4:

                map[y][x] = 4

            elif this_image.getcolors() == rgba_5:

                map[y][x] = 5

            elif this_image.getcolors() == rgba_6:

                map[y][x] = 6

            elif this_image.getcolors() == rgba_8:

                map[y][x] = 8

            elif this_image.getcolors() == rgba_ed:

                map[y][x] = -1

            elif this_image.getcolors() == rgba_hongqi:

                map[y][x] = -4

            elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red:

                global gameover

                gameover = 1

                break

                #sys.exit(0)

            else:

                print("无法识别图像")

                print("坐标")

                print((y,x))

                print("颜色")

                print(this_image.getcolors())

                sys.exit(0)

    #print(map)

5.扫雷算法

这里我采用的最基础的算法
1.首先点出一个点
2.扫描所有数字,如果周围空白+插旗==数字,则空白均有雷,右键点击空白插旗
3.扫描所有数字,如果周围插旗==数字,则空白均没有雷,左键点击空白
4.循环2、3,如果没有符合条件的,则随机点击一个白块

#插旗

def banner():

    showmap()

    for y in range(blocks_y):

        for x in range(blocks_x):

            if 1 <= map[y][x] and map[y][x] <= 5:

                boom_number = map[y][x]

                block_white = 0

                block_qi = 0

                for yy in range(y-1,y+2):

                    for xx in range(x-1,x+2):

                        if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:

                            if not (yy == y and xx == x):if map[yy][xx] == 0:

                                    block_white += 1

                                elif map[yy][xx] == -4:

                                    block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2):

                        for xx in range(x - 1, x + 2):

                            if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:

                                if not (yy == y and xx == x):

                                    if map[yy][xx] == 0:

                                        win32api.SetCursorPos([left+xx*block_width, top+yy*block_height])

                                        win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)

                                        win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0)

                                        showmap()




#点击白块

def dig():

    showmap()

    iscluck = 0

    for y in range(blocks_y):

        for x in range(blocks_x):

            if 1 <= map[y][x] and map[y][x] <= 5:

                boom_number = map[y][x]

                block_white = 0

                block_qi = 0

                for yy in range(y - 1, y + 2):

                    for xx in range(x - 1, x + 2):

                        if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:

                            if not (yy == y and xx == x):

                                if map[yy][xx] == 0:

                                    block_white += 1

                                elif map[yy][xx] == -4:

                                    block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1, y + 2):

                        for xx in range(x - 1, x + 2):

                            if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:

                                if not(yy == y and xx == x):

                                    if map[yy][xx] == 0:

                                        win32api.SetCursorPos([left + xx * block_width, top + yy * block_height])

                                        win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)

                                        win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)

                                        iscluck = 1

    if iscluck == 0:

        luck()




#随机点击

def luck():

    fl = 1

    while(fl):

        random_x = random.randint(0, blocks_x - 1)

        random_y = random.randint(0, blocks_y - 1)

        if(map[random_y][random_x] == 0):

            win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height])

            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)

            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)

            fl = 0




def gogo():

    win32api.SetCursorPos([left, top])

    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)

    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)

    showmap()

    global gameover

    while(1):

        if(gameover == 0):

            banner()

            banner()

            dig()

        else:

            gameover = 0

            win32api.keybd_event(113, 0, 0, 0)

            win32api.SetCursorPos([left, top])

            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)

            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)

            showmap()

这个算法在初级和中级通过率都不错,但是在高级成功率惨不忍睹,主要是没有考虑逻辑组合以及白块是雷的概率问题,可以对这两个点进行改进,提高成功率

原文链接:,转发请注明来源!